RAKOON

(finished) Progress by active collaboration in Open Organisations

Field of Study

Innovation and Creativity
Bio-Mimetics, Creativity Methods, Open Innovation, TIPS, User Experience

Engineering Design Processes
Process Management, Change Management, Lean Management, Knowledge Management, Process Modelling

Keywords

Open organization, adequate stages of life competence management, collaboration, Industry 4.0

Problem

Companies are facing increasing challenges. These challenges arise among others from factors of social change, such as demographical change and urbanization, which causes an increasing shortage of skilled worker. At the same time the employees needs and requirements on the company changes (e.g. Work-Life-Balance). However, technical change, such as shorter innovation cycles and competitive constrains, also represent a challenge.

Goal

In order to meet the above challenges, the project investigates how effective principles and methods of open innovation can be transferred to the company organization. The model of an “open organization”, which is to be developed, should take into account both the changing needs of employees and ensure the requirements on the part of the company and its development process.

Overall, this view means a change of perspective: while in the open innovation the focus of the knowledge lies of external actors, it is now the whole actor that is involved as a knowledge carrier (eg. within a corporate network). From this new point of view new questions derive, for example: How must processes, knowledge and methods be processed, to allow fluctuating coworkers and an efficient incorporation? How can a suitable opening degree be determined and how to avoid loss of knowledge/ competence?During the use of aspects from the „Industry 4.0“, a competence management theory is being developed. With this, the existing and required staff competencies should be identified and linked with time-efficient for development projects, and also derive medium-term employee development needs. To address this, a development concept is being worked out with the use of gamification approaches.

Approach

The research project is divided in seven work packages. In the first work package (WP1), the current state and desired state of open organizations is identified with the help of interviews with the development-, transfer and focus companies. Based on these results, a model for open organizations is developed (WP2). To support the developed model, a web-based competence management- and collaboration platform is being developed (WP3). The potential effect of the open organization conception is supported with a digital educational game that explores the subject matter in an overall context and makes it visual (WP4). Following these steps the overall approach is evaluated (WP5). Accompanying these work packages is a continuous practice evaluation and transfer of the results with the help of an industrial working group (WP6). WP 7 is the project management.

Project Term

December 2013 to September 2017

Contact

Dipl.-Ing. Simon Kremer
kremer@pe.mw.tum.de
Tel +49.89.289.15156

Dominik Weidmann, M.Sc.
weidmann@pe.mw.tum.de
Tel +49.89.289.15141

Publications